Picom: sync config with mainstream
This commit is contained in:
@@ -43,8 +43,8 @@ theme.fg_focus = srcery_colors.blue
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theme.fg_urgent = srcery_colors.magenta
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theme.fg_minimize = srcery_colors.white
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theme.useless_gap = dpi(2)
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theme.border_width = dpi(2)
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theme.useless_gap = dpi(1)
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theme.border_width = dpi(1)
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theme.border_normal = srcery_colors.brightblack
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theme.border_focus = srcery_colors.white
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theme.border_marked = srcery_colors.brightred
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@@ -25,6 +25,8 @@ if test -e ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS
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source ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS
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end
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function list_dir --on-variable PWD
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ls
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if status is-interactive
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function list_dir --on-variable PWD
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ls
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end
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end
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@@ -8,6 +8,7 @@
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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@@ -24,16 +25,6 @@ shadow-offset-x = -7;
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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@@ -43,31 +34,22 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-color = "#000000"
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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"_GTK_FRAME_EXTENTS@"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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@@ -75,8 +57,9 @@ shadow-exclude = [
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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# crop-shadow-to-monitor = false
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#################################
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@@ -87,15 +70,15 @@ shadow-exclude = [
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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fade-in-step = 0.10;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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fade-out-step = 0.20;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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@@ -117,26 +100,23 @@ fade-out-step = 0.03;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 0.8;
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# inactive-opacity = 0.8;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.5;
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frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 0.95
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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#inactive-dim = 0.05
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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@@ -153,6 +133,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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opacity-rule = [ "100:name *= 'Firefox'",
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"100:name *= 'Chrome'",
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"100:name *= 'Slack'"]
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 0
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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@@ -162,9 +156,11 @@ opacity-rule = [ "100:name *= 'Firefox'",
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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blur-size = 12
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blur-size = 16
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#
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# blur-deviation = false
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#
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blur-strength = 20
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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@@ -188,8 +184,8 @@ blur-background = true
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ''
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blur-kern = "3x3box";
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# blur-kern = ""
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blur-kern = "7x7box";
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# Exclude conditions for background blur.
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@@ -197,28 +193,32 @@ blur-kern = "3x3box";
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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"_GTK_FRAME_EXTENTS@"
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];
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = 'glx'
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# backend = "glx"
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backend = "xrender";
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# Enable/disable VSync.
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# vsync = false
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vsync = true
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Enable/disable VSync.
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vsync = true
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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@@ -236,20 +236,12 @@ mark-ovredir-focused = true;
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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@@ -272,14 +264,14 @@ detect-client-opacity = true;
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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@@ -314,12 +306,12 @@ detect-client-leader = true
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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@@ -327,11 +319,17 @@ use-damage = true
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#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# glx-fshader-win = ''
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# window-shader-fg = "default"
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# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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# ]
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@@ -355,6 +353,12 @@ use-damage = true
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#
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# transparent-clipping = false
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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@@ -370,13 +374,13 @@ log-level = "warn";
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = '/path/to/your/log/file'
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# log-file = "/path/to/your/log/file"
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# Show all X errors (for debugging)
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# show-all-xerrors = false
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# Write process ID to a file.
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# write-pid-path = '/path/to/your/log/file'
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# write-pid-path = "/path/to/your/log/file"
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# Window type settings
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#
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@@ -402,6 +406,10 @@ log-level = "warn";
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# normally won't be able to see. Useful when the window has parts of it
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# transparent, and you want shadows in those areas.
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#
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# clip-shadow-above:::
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# Controls whether shadows that would have been drawn above the window should
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# be clipped. Useful for dock windows that should have no shadow painted on top.
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#
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# redir-ignore:::
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# Controls whether this type of windows should cause screen to become
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# redirected again after been unredirected. If you have unredir-if-possible
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@@ -411,7 +419,7 @@ log-level = "warn";
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wintypes:
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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dock = { shadow = false; }
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dock = { shadow = false; clip-shadow-above = true; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 0.8; }
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dropdown_menu = { opacity = 0.8; }
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