From 388d2b0b302516a352d382ac77abc2b3fab54c69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20Kmie=C4=87?= Date: Fri, 29 Mar 2024 09:34:37 +0100 Subject: [PATCH] Picom: sync config with mainstream --- .config/awesome/themes/srcery.lua | 4 +- .config/fish/config.fish | 6 +- .config/picom.conf | 278 +++++++++++++++--------------- 3 files changed, 149 insertions(+), 139 deletions(-) diff --git a/.config/awesome/themes/srcery.lua b/.config/awesome/themes/srcery.lua index f78f115..0e2d5a0 100644 --- a/.config/awesome/themes/srcery.lua +++ b/.config/awesome/themes/srcery.lua @@ -43,8 +43,8 @@ theme.fg_focus = srcery_colors.blue theme.fg_urgent = srcery_colors.magenta theme.fg_minimize = srcery_colors.white -theme.useless_gap = dpi(2) -theme.border_width = dpi(2) +theme.useless_gap = dpi(1) +theme.border_width = dpi(1) theme.border_normal = srcery_colors.brightblack theme.border_focus = srcery_colors.white theme.border_marked = srcery_colors.brightred diff --git a/.config/fish/config.fish b/.config/fish/config.fish index 2195bdb..411dbb9 100644 --- a/.config/fish/config.fish +++ b/.config/fish/config.fish @@ -25,6 +25,8 @@ if test -e ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS source ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS end -function list_dir --on-variable PWD - ls +if status is-interactive + function list_dir --on-variable PWD + ls + end end diff --git a/.config/picom.conf b/.config/picom.conf index f430567..70c538a 100644 --- a/.config/picom.conf +++ b/.config/picom.conf @@ -3,11 +3,12 @@ ################################# -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false +shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 @@ -24,16 +25,6 @@ shadow-offset-x = -7; # shadow-offset-y = -15 shadow-offset-y = -7; -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 @@ -43,40 +34,32 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' +# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) +# shadow-color = "#000000" # Specify a list of conditions of windows that should have no shadow. -# -# examples: -# shadow-exclude = "n:e:Notification"; -# # shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", - "_GTK_FRAME_EXTENTS@:c" + "_GTK_FRAME_EXTENTS@" ]; +# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. +# clip-shadow-above = [] + # Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use +# be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # -# shadow-exclude-reg = "" +# shadow-exclude-reg = "" -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# crop-shadow-to-monitor = false ################################# @@ -87,15 +70,15 @@ shadow-exclude = [ # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false -fading = false +fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 -fade-in-step = 0.03; +fade-in-step = 0.10; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 -fade-out-step = 0.03; +fade-out-step = 0.20; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 @@ -117,35 +100,32 @@ fade-out-step = 0.03; # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # inactive-opacity = 1 -inactive-opacity = 0.8; +# inactive-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 -frame-opacity = 0.5; +frame-opacity = 0.7; -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -active-opacity = 0.95 +# active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -#inactive-dim = 0.05 +# inactive-dim = 0.0 -# Specify a list of conditions of windows that should always be considered focused. +# Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; @@ -153,6 +133,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ]; opacity-rule = [ "100:name *= 'Firefox'", "100:name *= 'Chrome'", "100:name *= 'Slack'"] +################################# +# Corners # +################################# + +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 0 + +# Exclude conditions for rounded corners. +rounded-corners-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'" +]; ################################# @@ -161,20 +155,22 @@ opacity-rule = [ "100:name *= 'Firefox'", # Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = -blur-size = 12 +# blur-method = +blur-size = 16 # # blur-deviation = false +# +blur-strength = 20 -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # blur-background = true -# Blur background of windows when the window frame is not opaque. +# Blur background of windows when the window frame is not opaque. # Implies: -# blur-background +# blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false @@ -188,8 +184,8 @@ blur-background = true # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # -# blur-kern = '' -blur-kern = "3x3box"; +# blur-kern = "" +blur-kern = "7x7box"; # Exclude conditions for background blur. @@ -197,30 +193,34 @@ blur-kern = "3x3box"; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", - "_GTK_FRAME_EXTENTS@:c" + "_GTK_FRAME_EXTENTS@" ]; ################################# # General Settings # ################################# +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # -# backend = 'glx' +# backend = "glx" backend = "xrender"; +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; + # Enable/disable VSync. -# vsync = false vsync = true -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false - -# Try to detect WM windows (a non-override-redirect window with no +# Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false @@ -230,34 +230,26 @@ mark-wmwin-focused = true; # mark-ovredir-focused = false mark-ovredir-focused = true; -# Try to detect windows with rounded corners and don't consider them +# Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = true; -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # unredir-if-possible = false @@ -268,84 +260,90 @@ detect-client-opacity = true; # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false -detect-transient = true +detect-transient = true; -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false -detect-client-leader = true -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 -# Specify a list of conditions of windows that should be painted with inverted color. +# Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false -# Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# Disable the use of damage information. +# This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false -use-damage = true +use-damage = true; -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. # -# glx-fshader-win = '' +# window-shader-fg = "default" -# Force all windows to be painted with blending. Useful if you +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] + +# Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false -# Do not use EWMH to detect fullscreen windows. +# Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 @@ -355,63 +353,73 @@ use-damage = true # # transparent-clipping = false +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # -# log-file = '/path/to/your/log/file' +# log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' +# write-pid-path = "/path/to/your/log/file" # Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". -# +# # Following per window-type options are available: :: -# +# # fade, shadow::: # Controls window-type-specific shadow and fade settings. -# +# # opacity::: # Controls default opacity of the window type. -# +# # focus::: -# Controls whether the window of this type is to be always considered focused. +# Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) -# +# # full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. -# +# +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# # redir-ignore::: -# Controls whether this type of windows should cause screen to become +# Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, +# set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; } + dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; }