Picom: sync config with mainstream

This commit is contained in:
Robert Kmieć
2024-03-29 09:34:37 +01:00
parent 687646da32
commit 388d2b0b30
3 changed files with 149 additions and 139 deletions

View File

@@ -43,8 +43,8 @@ theme.fg_focus = srcery_colors.blue
theme.fg_urgent = srcery_colors.magenta theme.fg_urgent = srcery_colors.magenta
theme.fg_minimize = srcery_colors.white theme.fg_minimize = srcery_colors.white
theme.useless_gap = dpi(2) theme.useless_gap = dpi(1)
theme.border_width = dpi(2) theme.border_width = dpi(1)
theme.border_normal = srcery_colors.brightblack theme.border_normal = srcery_colors.brightblack
theme.border_focus = srcery_colors.white theme.border_focus = srcery_colors.white
theme.border_marked = srcery_colors.brightred theme.border_marked = srcery_colors.brightred

View File

@@ -25,6 +25,8 @@ if test -e ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS
source ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS source ~/.local/share/nvim/lazy/falcon/exa/EXA_COLORS
end end
function list_dir --on-variable PWD if status is-interactive
function list_dir --on-variable PWD
ls ls
end
end end

View File

@@ -8,6 +8,7 @@
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
# #
# shadow = false # shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12) # The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12 # shadow-radius = 12
@@ -24,16 +25,6 @@ shadow-offset-x = -7;
# shadow-offset-y = -15 # shadow-offset-y = -15
shadow-offset-y = -7; shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0). # Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0 # shadow-red = 0
@@ -43,31 +34,22 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0). # Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0 # shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# here means windows setting its shape through X Shape extension. # shadow-color = "#000000"
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow. # Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = [] # shadow-exclude = []
shadow-exclude = [ shadow-exclude = [
"name = 'Notification'", "name = 'Notification'",
"class_g = 'Conky'", "class_g = 'Conky'",
"class_g ?= 'Notify-osd'", "class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'", "class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@"
]; ];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not # Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use # be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0" # shadow-exclude-reg = "x10+0+0"
@@ -75,8 +57,9 @@ shadow-exclude = [
# #
# shadow-exclude-reg = "" # shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen. # Crop shadow of a window fully on a particular monitor to that monitor. This is
# xinerama-shadow-crop = false # currently implemented using the X RandR extension.
# crop-shadow-to-monitor = false
################################# #################################
@@ -87,15 +70,15 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes, # Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. # unless no-fading-openclose is used.
# fading = false # fading = false
fading = false fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028 # fade-in-step = 0.028
fade-in-step = 0.03; fade-in-step = 0.10;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03 # fade-out-step = 0.03
fade-out-step = 0.03; fade-out-step = 0.20;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10 # fade-delta = 10
@@ -117,26 +100,23 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1 # inactive-opacity = 1
inactive-opacity = 0.8; # inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0 # frame-opacity = 1.0
frame-opacity = 0.5; frame-opacity = 0.7;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true # inactive-opacity-override = true
inactive-opacity-override = false; inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 0.95 # active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
#inactive-dim = 0.05 # inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused. # Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = [] # focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ]; focus-exclude = [ "class_g = 'Cairo-clock'" ];
@@ -153,6 +133,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
opacity-rule = [ "100:name *= 'Firefox'", opacity-rule = [ "100:name *= 'Firefox'",
"100:name *= 'Chrome'", "100:name *= 'Chrome'",
"100:name *= 'Slack'"] "100:name *= 'Slack'"]
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 0
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
################################# #################################
@@ -162,9 +156,11 @@ opacity-rule = [ "100:name *= 'Firefox'",
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = # blur-method =
blur-size = 12 blur-size = 16
# #
# blur-deviation = false # blur-deviation = false
#
blur-strength = 20
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
@@ -188,8 +184,8 @@ blur-background = true
# example: # example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# blur-kern = '' # blur-kern = ""
blur-kern = "3x3box"; blur-kern = "7x7box";
# Exclude conditions for background blur. # Exclude conditions for background blur.
@@ -197,28 +193,32 @@ blur-kern = "3x3box";
blur-background-exclude = [ blur-background-exclude = [
"window_type = 'dock'", "window_type = 'dock'",
"window_type = 'desktop'", "window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@"
]; ];
################################# #################################
# General Settings # # General Settings #
################################# #################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false # daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
# `xrender` is the default one. # `xrender` is the default one.
# #
# backend = 'glx' # backend = "glx"
backend = "xrender"; backend = "xrender";
# Enable/disable VSync. # Use higher precision during rendering, and apply dither when presenting the
# vsync = false # rendered screen. Reduces banding artifacts, but might cause performance
vsync = true # degradation. Only works with OpenGL.
dithered-present = false;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable/disable VSync.
# dbus = false vsync = true
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
@@ -236,20 +236,12 @@ mark-ovredir-focused = true;
# detect-rounded-corners = false # detect-rounded-corners = false
detect-rounded-corners = true; detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
# #
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
@@ -272,14 +264,14 @@ detect-client-opacity = true;
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. This usually means windows from the same application
# detect-transient is enabled, too. # will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
@@ -314,12 +306,12 @@ detect-client-leader = true
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn every time, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
# #
# no-use-damage = false # no-use-damage = false
use-damage = true use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
@@ -327,11 +319,17 @@ use-damage = true
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # contents. Read the man page for a detailed explanation of the interface.
# in the source tree for examples.
# #
# glx-fshader-win = '' # window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
@@ -355,6 +353,12 @@ use-damage = true
# #
# transparent-clipping = false # transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
@@ -370,13 +374,13 @@ log-level = "warn";
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = "/path/to/your/log/file"
# Show all X errors (for debugging) # Show all X errors (for debugging)
# show-all-xerrors = false # show-all-xerrors = false
# Write process ID to a file. # Write process ID to a file.
# write-pid-path = '/path/to/your/log/file' # write-pid-path = "/path/to/your/log/file"
# Window type settings # Window type settings
# #
@@ -402,6 +406,10 @@ log-level = "warn";
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
@@ -411,7 +419,7 @@ log-level = "warn";
wintypes: wintypes:
{ {
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; } dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; } dnd = { shadow = false; }
popup_menu = { opacity = 0.8; } popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; }